Sunday, August 28, 2011

The Nasha and the Baaprebaap


Here's some of the newer artwork that i've just about started generating.
The Baaprebaap! a clan of creepy cloaked men (all fantasy novels must have)
that are agents of the Nasha.


 A Page showing how the Nasha winds itself into bloodstreams.

and a very very sketchy mapmakers room that has lots of work left to be done on it. :)
a lot of the elements (bookcases etc) need to be replaced.


Friday, August 26, 2011

The Peacock Forest



A lot of time this month has been spent planning and meeting with people.
I decided to start doing some concept sketching yesterday for the peacock forest.
This is also part of my documentation process 'Today my workspace looks like'
it's a good way of creating a mood/environment whilst I work as well

The peacock king is turning out to be a very interesting character, and having spent some time recently in Auroville with some beautiful tamil music and influences with monsoon flooding in, I'm seeing him as a take off on murugan/kartikeyan. 
darkskinned- possibly blue skinned. iridescent and shimmer. 
the peacocks bring rain by dancing.
as always- was totally stunned by the beautiful coincidences between existing mythologies and what me and jitu create together. :) 


and this is what became of became of him :)




Monday, August 22, 2011

some user interface trials






The first Review meeting

16th August 2011

The first review meeting was basically about giving my panel an introduction to where the project has travelled and grown so far. Since it's something that has a bit of a background that I'm taking forward, they had to get to know the project a little bit and soak it all in, so this panel meeting was primarily about getting to know the project.

I showed them parts of the new and old books and laid out where I am, what needs to be done and who does what.

The feedback received from each panel member was very relevant.
A said that my focus should be on the story at this point because that's the ultimate hook for people.
I should look at creating a storyarc, my points of conflict, the strength of the characters 
and also know my story so well that I can tell it in one sentence.

P spoke about getting to know the framework for my project. getting into the coding potentially, and being aware of the skeleton that's going to be used to create my story.
He then went on to say that perhaps instead of making all this effort to get this story out there, one should focus on first creating a platform or engine of stories that let others make stories for the ipad  on it too.
He also then brought up how sometimes knowing too much about a project can make it too contrived.

V brought up some wonderful myths pertaining to the peacock character in particular, he said that apart from murugan, there's also a distinct link to Krishna because of his blue skin and peacock feathers. He told me of a few beautiful stories about Krishna, indira, rain and a mountain, all of which linked up very nicely to this particular character. It was followed by a discussion about how these characters don't have to mimic myths but understanding backgrounds could make my characters stronger. :)

The next meeting is yet to be decided.

in the meantime though, I've started work on my prototype! 



REVIEW MEETING 2

September 22nd 2011


In this review Prayas was out of town and so It was me,Vijay and Anders.

A lot of time had passed since my first review and so there was a lot of progress to show particularly on the development front.
- I had a working first prototype,
a number of illustrations  and some pretty detailed storyboards.
Most of the month of september was spend fixing on the developers and making files development ready,
also deciding on how much of Khoya was possible in the span of time that was available to us all.
I was also just about getting into Animation then too.

The Advice given by Anders and Vijay was particularly about the scope of the project.
Khoya is quite a mammoth of a project and so one of the biggest issues has always been making it work in the timeframe given. I had a long chat with them about how I was feeling dissatisfied with just doing book one as my diploma even though it made sense because the content wasn't as rich as the content in book 2.
The feedback from Anders was to-
1.Work on the characters a bit more.
2.Accept that book 1 is what it is and it can be beautiful in all its machines. work on making it beautiful and owning it (this advice became very important)

Vijay's feedback was that like  a temple sculptor, one has to find one's moment of satisfaction when one thinks the work is complete. And It's better to do one book beautifully than more in a rush.


This meeting became a key point in how I took on the first book then onwards and created artwork that I loved. :)



REVIEW MEETING 3

October 21st 2011


By this meeting, I'd been to London and given a talk at Wired, animated most of my slides and gotten pretty much 3/4th the way with my project. This blog also documents all the work that's been done illustration wise.

I presented all my illustrations and animations to Vijay and Anders (we couldn't get in touch with prayas)
and we went through each piece and animation and looked at how we could make it better.

Anders still felt my characters needed to be more interesting, and that has been solved since.
Vijay was saying it might be interesting to see how Mudras from classical dances in india could help me in character design and the poise of the bodies I draw.
this was really interesting feedback because it brought in a sense of indianness and taking from the traditions in a very deep way.

the animations were turning out nicely they both said and were excited to see the new prototype.

One thing that was decided was that I'd be submitting a keynote prototype to Srishti,
and then presenting my actual prototype at my reviews.
this was agreed upon by everyone.


My type needs work.
this is pretty clear. So my next meeting with Anders is going to be about fixing all the type in my book.
It's all coming together.





Monday, August 15, 2011

Planning and Storyboarding


 Basically the last 15 days for me have been about co-ordinating and planning.
It's a tricky space I'm getting into for the first time in my life where I'm not just drawing la-di-da but having meetings to figure out funding, finding developers, getting into marketing and the whole 
big black hole of producing something totally 'out-there'.

I also spent some time in Auroville working on the story with Jitu and 
storyboarding the interactions for the developers,
also looking at how I can adapt artwork from the first book to the ipad.
it's looking all a bit daunting if you ask me. :) 


but it's worth it. :)